commit - 051431c4e9b8488f906aa8b8cb3678e2b77b5816
commit + 2e032d404070bcc82a37fed6665426f1846bce43
blob - 32915f8c0967c763bc933458a6506bb68b5114fe
blob + 71906cc9bb1ebd91dab69e980ce8e4e78bf08bf7
--- tetris.6
+++ tetris.6
The
.Fl b
option can be used to restore the traditional black-and-white behavior.
+.It Fl f
+By default, the fallrate is staying constant.
+With this option, the fallrate increases over time.
.It Fl k
The default control keys can be changed using the
.Fl k
blob - fee0535bfb821ec42575c8fd6fe686d93f9c2f06
blob + 2a002e3a1dd99814ffc2607abb11c2d3918b2c9d
--- tetris.c
+++ tetris.c
char key_msg[100];
int showpreview;
int nocolor;
+int dofaster;
static void elide(void);
static void setup_board(void);
keys = "jkl pqn";
- while ((ch = getopt(argc, argv, "bk:l:ps")) != -1)
+ while ((ch = getopt(argc, argv, "bfk:l:ps")) != -1)
switch(ch) {
case 'b':
nocolor = 1;
break;
+ case 'f':
+ dofaster = 1;
+ break;
case 'k':
if (strlen(keys = optarg) != NUMKEYS)
usage();
blob - 8e1479f198ca603125efb9302fa1a323c2fec7af
blob + d00f79db4bbe1a8f0f3d8c15a8574716e38048a4
--- tetris.h
+++ tetris.h
* but by then the game is utterly impossible.
*/
extern long fallrate; /* less than 1 million; smaller => faster */
-#define faster() (fallrate -= fallrate / 3000)
+extern int dofaster; /* if 1, accelerate shapes */
+#define faster() (dofaster ? (fallrate -= fallrate / 3000) : fallrate)
/*
* Game level must be between 1 and 9. This controls the initial fall rate